Venti

 
  • Evaluation is for people who can not decide the Set.
    (Assuming a Spiral Abyss TA)
  • In the same rank, the order is not superior or inferior, so the top is not necessarily strong.
  • Optimum may change depending on PT configuration.
  • Ease of activating conditional status has also been considered.
    (It is recommended to check the conditional status in the status table.)
  • Highly rated the DMG increase of wide range rather than narrow range.
  • Royal 4P is evaluated on the assumption that PT does not have Royal 4P.
    (If there are others, the evaluation is one rank lower.)
  • The effect that other characters are essential is low evaluation.
  • Since the initial value of refining is only tentatively decided, it is recommended to compare with your own weapon.
    ★5 R1 / ★4 R3 / ★3 R5
ExpectedValue DMG
  • Expected Value is the average value that takes into account the CRIT Rate.
  • The expected value displayed in the main is picking up the main DMG displayed in bold in +More.
  • We have not picked up attacks that are not main damage or attacks that cannot be calculated in complicated situations, so please check from +More.
  • The number of hits is not the maximum, it is only decided as a tentative, so please consider it yourself.
 
Character

      Weapons
      Artifacts
      • All Sub Status batch settings.
      • The value of Sub Status is Originally it is random from 4 stages, so it is based on the average value.
      • The average value without careful selection of Sub Status is about x0.9
        Recommended to adjust according to the carefully selected level
      • Only part of Sub Status can be added from the Status tab.
      • Expected value will be higher if the ratio of CRIT Rate and CRIT DMG is aimed at 1:2.
      • It is easy to raise the expected value by adjusting the CRIT ratio to 1: 2 between Circlet and Sub Status.
      • [ATK] and [CRIT] may be reversed by Sub Status
      • Automatic Set determines [ATK] or [CRIT] on the premise that there is a buff of Noblesse Oblige
      • Bennett's buff greatly increases his attack power, so if you often team up with Bennett, [ATK]<[CRIT]

      SubStatus DMG IncreaseRate
      • Damage increase rate % when the Sub Status value increases by one.
      • You can clearly see which Sub Status to raise and how much damage will increase.
      • It will be automatically recalculated when you change the equipment or status.
      • Statuses that cannot be compared by the rate of increase, such as Elemental Mastery and Energy Recharge, are hidden.
      • It can be a hint for choosing Circlet, but since the status ratio changes significantly, it is recommended to replace Circlet and compare expected values.

      Basic Status
      Max HPElemental
      Mastery
      ATKCRIT
      Rate%
      DEFCRIT
      DMG%
      Opponent

      RES Status
      • If the total is negative due to the DMG calculation specifications, it will be halved.
      • If the enemy's resistance is negative, the total resistance is halved and the resistance is calculated.
      RESRES
      Debuff
      Add
      Debuff
      Total
      Physical
      RES
      1010%
      Pyro
      RES
      1010%
      Hydro
      RES
      1010%
      Cryo
      RES
      1010%
      Electro
      RES
      1010%
      Anemo
      RES
      1010%
      Geo
      RES
      1010%
      Dendro
      RES
      1010%
      DEF100100%
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