- Evaluation is for people who can not decide the Set. 
(Assuming a Spiral Abyss TA) - In the same rank, the order is not superior or inferior, so the top is not necessarily strong.
 - Optimum may change depending on PT configuration.
 - Ease of activating conditional status has also been considered. 
(It is recommended to check the conditional status in the status table.) - Highly rated the DMG increase of wide range rather than narrow range.
 - Royal 4P is evaluated on the assumption that PT does not have Royal 4P. 
(If there are others, the evaluation is one rank lower.) - The effect that other characters are essential is low evaluation.
 - Since the initial value of refining is only tentatively decided, it is recommended to compare with your own weapon. 
★5 R1 / ★4 R3 / ★3 R5 
- Expected Value is the average value that takes into account the CRIT Rate.
 - The expected value displayed in the main is picking up the main DMG displayed in bold in +More.
 - We have not picked up attacks that are not main damage or attacks that cannot be calculated in complicated situations, so please check from +More.
 - The number of hits is not the maximum, it is only decided as a tentative, so please consider it yourself.
 
Character
Weapons
Artifacts
SubStatus DMG IncreaseRate
- All Sub Status batch settings.
 - The value of Sub Status is Originally it is random from 4 stages, so it is based on the average value.
 - The average value without careful selection of Sub Status is about x0.9 
Recommended to adjust according to the carefully selected level - Only part of Sub Status can be added from the Status tab.
 
- Expected value will be higher if the ratio of CRIT Rate and CRIT DMG is aimed at 1:2.
 - It is easy to raise the expected value by adjusting the CRIT ratio to 1: 2 between Circlet and Sub Status.
 - [ATK] and [CRIT] may be reversed by Sub Status
 - Automatic Set determines [ATK] or [CRIT] on the premise that there is a buff of Noblesse Oblige
 - Bennett's buff greatly increases his attack power, so if you often team up with Bennett, [ATK]<[CRIT]
 
SubStatus DMG IncreaseRate
- Damage increase rate % when the Sub Status value increases by one.
 - You can clearly see which Sub Status to raise and how much damage will increase.
 - It will be automatically recalculated when you change the equipment or status.
 - Statuses that cannot be compared by the rate of increase, such as Elemental Mastery and Energy Recharge, are hidden.
 - It can be a hint for choosing Circlet, but since the status ratio changes significantly, it is recommended to replace Circlet and compare expected values.
 
Basic Status
| Max HP | Elemental Mastery  | ||
|---|---|---|---|
| ATK | CRIT Rate%  | ||
| DEF | CRIT DMG%  | 
Opponent
RES Status
RES Status
- If the total is negative due to the DMG calculation specifications, it will be halved.
 - If the enemy's resistance is negative, the total resistance is halved and the resistance is calculated.
 
| RES | RES  Debuff  | Add  Debuff  | Total | |
|---|---|---|---|---|
| Physical  RES  | 10 | 10% | ||
| Pyro  RES  | 10 | 10% | ||
| Hydro  RES  | 10 | 10% | ||
| Cryo  RES  | 10 | 10% | ||
| Electro  RES  | 10 | 10% | ||
| Anemo  RES  | 10 | 10% | ||
| Geo  RES  | 10 | 10% | ||
| DEF | 100 | 100% | 
